When you hit a creature with a tanglefoot bag, that creature takes a status penalty to its Speeds for 1 minute. Activate [one-action] Interact; Effect You cause the twigs to rapidly grow or contract, reshaping into a +1 Striking staff, a +1 Striking bo staff, or its disc form. Posted by 2 years ago. The serrated blade of this +1 Striking dagger has a greenish tinge, and the hilt is sculpted to look like the head of a serpent about to strike. 1 of 2 Go to page. Five jagged spines project from the surface of this steel shield (Hardness 6, HP 24, BT 12). Both effects end early if it Escapes (DC 26). The religious symbol of Father of the Dwarves, the forge god—an ornate hammer of dwarven construction—adorns the face of this steel shield (Hardness 6, HP 24, BT 12). If an item’s description states that you can sustain the effect, that effect lasts until the end of your turn in the round after you Activated the Item. If unable to procure, reject requisition with status code CJ. These boots give you a +5-foot item bonus to your Speed and a +2 item bonus to Athletics checks to High Jump and Long Jump. Shields made of Precious materials are more expensive and have different durabilities. When you invest the belt, you either increase your Strength score by 2 or increase it to 18, whichever would give you a higher score. Repairing and the Crafter's Eyepiece by transcendantviewer in Pathfinder2e. The brooch automatically absorbs magic missile spells targeting you. While wearing the necklace, you gain a +3 item bonus to Deception checks, and you can attempt to counteract effects that would force you to tell the truth or determine whether you are lying. As soon as a creature enters the snare’s square, the snare unleashes wickedly powerful spears at the creature from all directions, dealing 19d8 piercing damage (DC 37 basic Reflex). The shield has Hardness 2, HP 8, and BT 4. Type standard-grade darkwood armor; Level 12; Price 1,600 gp + 160 gp per Bulk; Craft Requirements The initial raw materials must include darkwood worth at least 200 gp + 20 gp per Bulk. While wielding the staff, you gain a +2 circumstance bonus to checks to identify necromancy magic. Twisting the lens reveals a faint three-dimensional outline of an item you plan to build or repair, with helpful labels on the component parts. The item bonus granted to heal spells is +3. If your Trip would already deal physical damage that doesn’t include an ability modifier, add your Strength modifier to that damage. The bomb deals 1d6 cold damage and 1 cold splash damage, and the target takes a –5-foot penalty. A companion has an investiture limit of two items (instead of the 10-item limit a player character has). Darkwood is a very Lightweight wood found primarily in oldgrowth forests; it is dark as ebony but has a slight purple tint. Usage etched onto a weapon without a holy Rune. The shield has Hardness 16, HP 64, and BT 32. Activate [one-action] command; Effect You swear an oath to destroy one creature you can see. This snare explodes in a burst of cloying powder that can cling to a creature stepping into its square. If you’re still wearing items you had invested the previous day, you can typically keep them invested on the new day, but they still count against your limit. The bomb deals 2d6 electricity damage and 2 electricity splash damage. You can use the extra action to Stride, Climb, or Swim. When you activate the tiger, the affixed weapon gains the sweep trait for the triggering attack and all other attacks for 1 minute. Since the Striking and Resilient Runes are fundamental Runes, they don’t count against this limit. This weapon has a +2 weapon Potency Rune (+2 item bonus to attack rolls with the weapon) and a greater Striking Rune (two extra damage dice). A darkwood weapon’s Bulk is reduced by 1 (or to Light Bulk if its normal Bulk is 1, with no effect on a weapon that normally has light Bulk). This staff is tapered at the base and carved into a gemstudded twist at the top. Craft Requirements Supply one casting of invisibility. The target takes a –10-foot penalty, and the Escape DC is 17. A grinning skull tops the bow of this macabre key. The initial raw materials must include 120 gp of cold iron. That chart can be found below. The level of an item with Runes etched onto it is equal to the highest level among the base item and all Runes etched on it; therefore, a +1 Striking mace (a 4th-level item) with a disrupting Rune (a 5th-level Rune) would be a 5th-level item. When you begin the crafting process, choose a spell to put into the scroll. Activate [free-action] envision; Trigger You attempt a Stealth check for initiative, but you haven’t rolled yet; Requirements You are a master in Stealth. If a suit of armor or a weapon has multiple etchings of the same Rune, only the highest-level one applies. Mithral shields are 1 Bulk Lighter than normal (or Light Bulk if their normal Bulk is 1, with no effect on a shield that normally has light Bulk). If it’s turned inside out, the items inside spill out unharmed, but the bag must be put right before it can be used again. Activate [free-action] envision; Trigger You Stride or Step; Requirements You are an expert in Acrobatics. You don’t have to use any actions to do anything special (beyond wearing and investing a worn item or wielding a held item) to make these abilities work. If you use a Seek action to study a creature you can see, you can perceive an aura that conveys knowledge of that creature’s health, including all conditions and afflictions it has and an approximate percentage of its remaining Hit Points. For 24 hours, you are protected from the effects of severe heat. If you can’t provide the components, you fail to Activate the Item. Type floating shield; Level 11; Price 1,250 gp; Type greater floating shield; Level 16; Price 9,000 gp. This allows you to breathe even in an airless or toxic environment. Saving Throw DC 35 Fortitude; Onset 1 round; Maximum Duration 6 rounds; Stage 1 stupefied 2 (1 round); Stage 2 confused and stupefied 3 (1 round); Stage 3 confused and stupefied 4 (1 round). When you activate the coil, the damaged creature must succeed at a DC 31 Will save or be stunned 1. After you drink this elixir, your sight becomes sharper in darkness. In addition, whenever you use an action to Climb or Swim and you succeed at the Athletics check, add a +5-foot item bonus to the distance you move. Type high-grade cold iron armor; Level 18; Price 20,000 gp + 2,000 gp per Bulk; Craft Requirements The initial raw materials must include cold iron worth at least 10,000 gp + 1,000 gp per Bulk. Fundamental Runes offer the most basic and essential benefits: a weapon Potency Rune adds a bonus to a weapon’s attack rolls, and the Striking Rune adds extra weapon damage dice. A creature inside the structure when the activation ends isn’t harmed, and it lands harmlessly on the ground if it was on an upper level of the structure. While wearing these goggles, you gain a +1 bonus to Survival checks to Sense Direction and Track. You usually need only one hand to consume a potion or feed it to another creature. This section includes magic items you wear. Type I; Level 3; Price 12 gp; Maximum Spell Level 1st, Type II; Level 5; Price 30 gp; Maximum Spell Level 2nd, Type III; Level 7; Price 70 gp; Maximum Spell Level 3rd, Type IV; Level 9; Price 150 gp; Maximum Spell Level 4th, Type V; Level 11; Price 300 gp; Maximum Spell Level 5th, Type VI; Level 13; Price 600 gp; Maximum Spell Level 6th, Type VII; Level 15; Price 1,300 gp; Maximum Spell Level 7th, Type VIII; Level 17; Price 3,000 gp; Maximum Spell Level 8th, Type IX; Level 19; Price 8,000 gp; Maximum Spell Level 9th. A staff of the magi is a +3 major Striking staff, and when wielding it you gain a +1 circumstance bonus to saving throws against spells. This bearskin includes the head and bared teeth of the mighty creature from which it was taken. If that Strike is a success and deals piercing or slashing damage, the target must attempt a saving throw against the poison. When a character creates consumable items, they can make them in batches of four, as described in the Craft activity. When you activate the sword to cast produce flame, the spell is 9th level. When this magic ends, the holly bushes revert back into the original primeval mistletoe. Once you do, the stored spell’s energy is spent, and the ring is empty. For 1 minute, you gain a 20-foot climb Speed and you don’t need to use your hands to Climb. Usage etched onto armor An ethereal Rune replicates armor on the Ethereal Plane. This potion has no onset, lasts for 1 hour, and grants the effects of a 4th-level shrink spell. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round. This sour potion enlivens your tongue with unusual flavors and uncommon eloquence, allowing you to speak and understand all languages for 4 hours after you drink it. The Prices here are for all types of armor. Activate [two-actions] command, Interact; Effect You cast the produce flame cantrip from the sword as a 7th-level arcane 600 spell, using your melee attack modifier with flametongue as your spell attack modifier. Craft Requirements You have a spellcasting class feature with the divine tradition. For details on crafting here is the link. They give you a +1 item bonus to Medicine checks. You gain a +2 item bonus to Diplomacy checks, but you take a –2 item penalty to Stealth checks to Hide and Sneak and Deception checks to Impersonate. After an activated viper arrow hits a target, the arrow transforms into a viper. The ammunition ignores up to 10 of a target’s resistance, and it can penetrate walls up to 1 foot thick with Hardness 10 or less. The bonus on Will saves is +3, or +4 against fear. Rune-etched armor and weapons have the same Bulk and general characteristics as the non-magical version unless noted otherwise. If you succeed at your Crafting check and spend more downtime to continue work on the item after the minimum number of days, each day you spend reduces the remaining raw material cost by an amount based on your level + 1 and your proficiency rank in Crafting; on a critical success, each day reduces the remaining raw material cost by an amount based on your level + 2 and your proficiency rank. Type +3 greater Resilient armor; Level 18; Price 24,000 gp. Characters acquire treasure from the glittering hoards of their foes, as rewards for defending the innocent, and as favors from the grand personalities they treat with. Because you’re the one Casting the Spell, use your spell attack roll and spell DC. The flame can be covered or hidden, but can’t be smothered or quenched. You can’t etch any property Runes onto a specific armor that it doesn’t already have. The elixir can’t change your form into that of a specific person. The robes are +2 greater Resilient explorer’s clothing, and they grant a +1 circumstance bonus to saving throws against arcane spells and resistance 5 to damage from arcane spells. If the Rod casts a spell on you, you don’t get a saving throw or other defense against it. This blue metal ring grants you a swim Speed equal to half your land Speed. You gain resistance 10 to the specified damage type. Activate [reaction] envision; Frequency once per day; Trigger A spell targets you; Effect The stone casts a 6th-level dispel magic spell in an attempt to counteract the triggering spell, with a counteract modifier of +22. Any creature inadvertently caught inside the structure when the item is activated ends up unharmed inside the complete structure and always has a clear path of escape. The item bonus is +3, and the goggles grant greater darkvision, which lasts until you rotate the lenses back or the item is no longer invested by you, whichever comes first. You can then use the stone’s quicksilver for one of two effects: You can slather this silvery paste onto one melee weapon, one thrown weapon, or 10 pieces of ammunition. The effect lasts until the end of your next turn. An evil deity’s malice lies within this vial of water. Either case requires you to use the Activate an Item activity. Failure The creature takes full damage. Property Runes add special abilities to armor or a weapon in addition to the item’s fundamental Runes. They deal 2d8 piercing damage and have the deadly d12 trait. The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot. When you invest a ring of counterspells, you immediately know the name and level of the spell stored inside, if any. Because the process is so thorough, it is usually impossible to apply an oil to an unwilling target or an item in the possession of an unwilling target unless that target is paralyzed, petrified, or unconscious. The maximum vertical distance you can jump with a High Jump is the same as you can jump horizontally with a Long Jump. Activate [two-actions] command; Frequency once per day; Effect The boots cast freedom of movement on you. A wooden proscenium arch frames the stage, and simple curtains along the sides conceal the wings. You gain a +2 item bonus to Nature checks. After you use the breath weapon, you can’t do so again for 1d4 rounds. The bonus to rolls is +3, the bonus to Speed is +15 feet, and the duration is 1 hour. Craft Requirements You worship the phylactery’s deity. An item can be made with no more than one Precious material, and only an expert in Crafting can create it. The creature must attempt a DC 17 basic Reflex saving throw. The feather’s shaft, dipped in gold, bears a single arcane Rune. This polished wooden staff bears a swirling motif reminiscent of the folds of a brain. Sometimes when you loose an arrow, its whistling in flight sounds like a voice whispering in Elven, wishing for the swift defeat of your enemies. If you don’t have an item invested, these abilities don’t work. When wearing this amulet, you gain resistance 5 against damage from harm spells if you’re living, or against heal spells if you’re undead. The resonant power allows you to cast the stabilize cantrip as a divine innate spell. When a creature enters the square, a deadly flying wheel of spinning blades launches at it, making a Strike with an attack modifier of +33 and dealing 8d8 slashing damage. The viper has the summoned trait and acts at the end of your turn, even though you didn’t use the Sustain a Spell action. When activated explosive ammunition hits a target, the missile explodes in a 10-foot burst, dealing 6d6 fire damage to each creature in the area (including the target). ... To craft any item over level 0 you have to first buy a formula from someone else to be able to craft the item. Activate [free-action] command; Trigger The affixed item would take damage; Requirements You are a master in Crafting. The bonus is +5 feet, and the duration is 1 minute. This releases a 30-foot-burst magical explosion centered on the staff. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. When you activate it, you use Certain Strike, as the fighter feat. The difficult of the Skill DC is set by the GM and no further guidance is set. This intricate Rune displaces spell energy, granting you a +1 status bonus to saving throws against magical effects. The spell DC is 45. Sometimes an item is even less sturdy than the Hardness and Hit Points provided for a thin object; for instance, a twig doesn’t take 9 damage to break, even though it’s made of thin wood. This doesn’t require concentration and lasts for 10 minutes or until you choose to return to material form as a free action. A weapon with this Rune deals an extra 1d6 good damage against evil targets. This flat iron bar is almost completely nondescript, except for one small button appearing on its surface. This 15-foot-long adamantine digging tool is far too big for even a Large creature to wield, though if you’re a Small or larger creature, you can wield it while wearing a belt of giant strength, as though it were appropriately sized for you and had 2 Bulk. It smells faintly of soot and glows as if lit by embers. Their effects last for a set amount of time or until they are countered in some way, typically physically. When you apply this thick, viscous oil to a non-magical weapon or suit of armor, that item immediately becomes magically potent. Check out our other SRD sites! The target can end any effects by Escaping or spending a total of 3 Interact actions to carefully remove the sticky substances. Below are 2 charts of the number of critical failures and lost SP by percentage, Remember, this only counts the number of critical failures, and doesn't include the number of failures. Prepared spellcasters and spontaneous spellcasters each have a unique way of altering how their staves gain charges and the ways they can be used (see the Prepared Spellcasters and Spontaneous Spellcasters sections below). Some activations may have slightly different or expanded effects if you sustain them. The bonus is +4, and the duration is 1 hour. This ring seems like simple tarnished brass, but it enhances your curiosity about traps and devices of all kinds. Craft Requirements Supply a casting of a spell of the appropriate level. Activate [reaction] envision; Trigger You are targeted by a spell; Effect The ring replicates the effects of an 8th-level spell turning with a counteract modifier of +35, possibly causing the triggering spell to reflect back on its caster. Critical Success The creature takes no damage. This investiture lasts until you remove the item. Stage 1 1d8 poison damage and enfeebled 1. If you have the Intimidating Strike feat, increase the frightened condition value from this Intimidating Strike to frightened 2, or frightened 3 on a critical hit. This item appears to be a miniature replica of a theater. The casting must come from a spellcaster expending a spell slot. When this stone hits a creature or a hard surface, it explodes with a deafening bang. This Item is from the The Fall of Plaguestone Adventure and may contain Spoilers. The boots can grip solid surfaces and help you avoid a fall, allowing you to use the Grab an Edge reaction even if your hands aren’t free. It deals 1d6 persistent acid damage and 1 acid splash damage. The bonus is +2, you gain 10 temporary Hit Points, and the duration is 10 minutes. Antiplague can fortify the body’s defenses against diseases. Gear for Wild Shape Druids. The creature must attempt a DC 26 basic Reflex saving throw. A creature hit by an activated stone bullet is subject to the effects of a 6th-level flesh to stone spell (DC 34). You must select skills and languages the first time you invest the item, and whenever you invest the same diadem of intellect, you get the same skills and languages you chose the first time. The maximum level of spell the ammunition can hold determines its item level and Price. Each creature attempts a DC 28 Fortitude save with the following effects. Once the chest is closed, it transforms again—this time into a key—taking all of the stored items with it. This small vial is filled with a grayish-green dust rendered from dried ectoplasm. The phylactery grants a +3 item bonus, and you can activate it once every 30 minutes. CapnZapp Legend. You can upgrade, add, and transfer Runes to and from the handwraps just as you would for a weapon, and you can attach talismans to the handwraps. You can use Shield Block against attacks that deal damage of that type. When all the beads are gone, the necklace becomes a non-magical hemp string. This plain silver ring has an almost oily sheen. When you activate this talisman, the creature you’re attacking becomes flat-footed until the end of the current turn. Close inspection reveals fine lines in the dark gray metal, as though the cube were folded thousands of times. When the dog senses a hidden creature with its scent, that creature is instead observed and concealed. On a success, you arrive 25 miles off target using plane shift or halve the distance you’re off-target with teleport. Craft Requirements You have a spellcasting class feature with the arcane tradition. | 3.5e SRD The elixir of rejuvenation restores a creature to full health and eradicates toxins affecting it. To Cast a Spell from a scroll, the spell must appear on your spell list. Ghost ammunition is cool to the touch. If it attempts an attack or otherwise engages in combat, it reverts to statuette form after 1d4 rounds. This key can be used in place of thieves’ tools when attempting to Pick a Lock, and it grants a +1 item bonus to the Thievery check. The boots grant a +2 bonus. Entries appear only when applicable, so not all items will have every entry described here. Weapons include the rules for basic magical weapons, weapons made from Precious materials, ... Crafter’s eyepiece, greater: Worn: 1,200 gp: Doubling rings, greater: Worn: 1,300 gp: Goggles of night, greater: Worn: 1,250 gp: Gorget of the primal roar: Worn: 1,250 gp: Necklace of fireballs type IV: Worn: 700 … Activate [reaction] command; Frequency once per day; Trigger. Type demon mask; Level 4; Price 85 gp; Type greater demon mask; Level 10; Price 900 gp. The table includes all the options of a given item level, organized by category and name. If they are crafting the items for the full price of the item and then selling them for that cost as well then they wouldn't make any money by selling those items. Explained in the weapon ’ s horn perpetually glistens with tiny droplets of.! Paper dolls processes and immune system potion ’ s rarity the sticky substances restore 4d6+15 Points. Thick leather belt grants you a +1 item bonus to attack rolls tied. 17 and should have unique abilities that differentiate them from their more manageable, normal forms group! 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