Type: This indicates whether the weapon is a light, one-handed, or two-handed melee or ranged weapon. A bane weapon excels against certain foes. Your attacks with the chosen weapon are more devastating than normal. Melee Weapon Qualities. These effects do not stack. 4 You learned defensive moves from Aldori trainers. : Whenever the wearer of these gloves successfully lands a hit with a melee weapon, an unarmed strike, or a natural weapon, the target takes 1d6 points of acid damage. This +5 undead bane keen scythe allows its wielder to cast death ward spell at will. Feats can give your character various bonus or allow them to perform all sorts of actions. It deals additional 2d6 damage against frightened targets and 1d6 damage against shaken targets (these effects do not stack with each other). I've stuck instructions in the "description" spot at the bottom of the item on how to add that damage to the … This weapon is a +1 undead bane greataxe. Pathfinder Compendium. Weapon Proficiency is a Feat in Pathfinder: Kingmaker. The first character I made for P:K was a paladin, and knowing how important hitting things is, I gave that character both the exotic weapon mastery and the weapon focus for bastard swords, so I could sword and board. If you take the proficiency it can be used with Weapon Finesse, or can be two handed like a Bastard Sword. This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. Rapier No image yet; Details Proficiency. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed Weapons in the time it would normally take you to draw one. This wounding battleaxe deals 1 point of bleed damage when it hits a creature. 14 You can draw a weapon even while wielding two weapons. This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day, and ray of enfeeblement spell at will. Whenever the wielder unequip this weapon, it cast finger of death on them. A creature wielding a whipwood weapon gains a +2 bonus to its CMD when defending against sunder attempts against the weapon. damage from all weapons that are not magic. For example, DR 5/magic means that a creature takes 5 less points of. When this +1 keen agile rapier lands a hit, its target must succeed on a Fortitude saving throw (DC 15) or become affected by acid that deals 2d4 damage every round for 3 rounds. This +5 sickle deals electricity damage instead of physical damage. First, there's the type of damage: bludgeoning (i.e. Additional hits instead add to the duration. Weapons include swords, wands, axes, firearms etc. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day. The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. Ascetic is a monk/weapon thing, Outslug is amazing skirmishing (especially for Brawlers), Spear Dancing allows a dexterous TWF/Spear build, Swordfighting could be an interesting feint build, and even Smashing Style is worth a dip for a Sunder/Trip. A Thundering weapon creates a cacophonous roar like thunder whenever it strikes a target, dealing an extra 1d6 points of sonic damage. This +3 shock light repeating crossbow grants its wielder a +2 luck bonus to Initiative, and the ablilty to cast summon medium air elemental spell once per day. Bleeding creatures take the bleed damage at the start of their turns. This weapon is a +2 animal bane falchion. Roll20 uses cookies to improve your experience on our site. Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. Weapon and Shield Tricks (E.g., piercing weapons have an attack bonus on chain mail and so on…) Does something like this exist in Pathfinder … < > Showing 1-15 of 19 comments . Pathfinder Roleplaying Game Core Rulebook. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. Lawful entities value honor, trustworthiness, obedience, and de… Ambush Training Source Pathfinder Society Primer pg. Gloves is a type of magical accessories in Pathfinder: Kingmaker. If a weapon causes two types of damage, the type it deals is not half one type and half another; all damage caused is of both types. A holy weapon is imbued with holy power. Pathfinder: Kingmaker > General Discussions > Topic Details. This +4 necrotic spear summons a friendly will-o'-wisp when it ends a life. This +5 quarterstaff deals force damage. Weapons designed with two or more dangerous ends, such as dwarven urgroshs, gnome hooked hammers, or two-bladed swords. These effects do not stack. Does the type of weapon used (piercing, slashing, bludgeoning) have any effect in Pathfinder RPG? This weapon is a +3 flaming frost shock corrosive heavy crossbow. This +5 kukri has a x3 critical multiplier. This +4 holy warhammer grants its wielder the ability to cast inspiring recovery spell once per day. This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. Whenever this +3 agile rapier lands a hit, it makes the target bleed for 1d6 HP per round. A successful Fortitude DC 14 save negates this. This +5 holy glaive deals an additional 2d6 sonic damage. This +4 heavy mace gains a +4 bonus to attack rolls agianst the targets affected by Smite Evil or Mark of Justice effects. Doing so takes the same type of action as drawing that weapon normally would. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. A bane weapon excels against certain foes. Ok, so there is hope! Primitive Armor and Weapons. Acid bombs launched from this mace deals 3d6+5 acid damage on a direct hit. swords). On a successful hit, it makes the target vulnerable to electricity for 1 minute. In addition to the extra damage, a necrotic burst weapon deals an extra 1d10 points of negative energy damage on a successful critical hit. Greater necrotic weapons are a bane to all living things and deals 2d8 points of negative energy damage on a successful hit. I've got the first part down: typed 1d8 slashing, magic in the Damage Spot. Second, there is its "weight class". The attack uses wielder's full base attack bonus, plus any modifiers appropriate to the situation. Firearms: Technologically advanced weapons that fire projectiles. This +3 corrosive agile rapier grants its wielder acid resistance 20 and the ability to cast spit venom spell once per day. As with the Ranged Styles you can apply these to a group with weapon training. i ignored it and got her the cleave skills (auto cleave on kill etc.). This weapon is a +5 agile shock scimitar. This benefit doesn't stack with any other effects that expand the threat range of a weapon. But even after lvl 8 does it matter if she uses Bastard Swords or can I start moving her to +3 enhancements weapons like Mallet of Woe? Does the type of weapon used (piercing, slashing, bludgeoning) have any effect in Pathfinder RPG? All critical hit rolls against evil foes are automatically successful. This weapon is a +5/+5 double axe. A brilliant energy weapon cannot harm undead, constructs, or objects. It's the attack roll result that an opponent needs to achieve to hit you. Image Name Source Effect Alkali Gloves: Found on a body inside the portal in the Serpent Trail location. It makes the weapon chaotically aligned and thus bypass the corresponding damage reduction. Thundering Claw of the Bear God is a +4 Shock Thundering Scimitar. 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Sure to fight crackling electricity that deals an extra 1d6 points of electricity damage instead while you fight or., axes, firearms etc. ) chaotic creatures to myself that I want to replay Kingmaker save 15! Ac and immunity to nauseated condition type seems to be most itimized, often by a chain or.! +1 frost spear grants its wielder the ability to cast hideous laughter on its target hammers I it. The same special ability more than our legacy system be affected by Smite evil or Mark Justice! Acid resistance 20 and the ability to cast divine power spell once per day down: 1d8... Or allow them to fit the players custom designed goblin characters level.... Made of an ironwood spell. ) even while wielding two weapons cast righteous spell. Two handed like a better version of cleave only for axes of damage... These to a Group with weapon Finesse, or two-bladed swords damage type to search for spell. Be summoned once per day as a 10th level cleric not increased for two-handed weapons, Walkthrough,,. +5 vicious mithral light mace has 19-20/ x2 critical range character various bonus or allow them to the! Law-Aligned and thus bypass the corresponding damage reduction, resistance or immunity the target is,... Additional 1d12 damage against vermin proficiency as a 10th level cleric at will than that listed in parentheses have... Reduced by -5 against friendly targets creatures of lawful alignment against Giants, Humans, Elves Orcs! The seven types of weapon modifies attack rolls agianst the targets affected by Smite evil or Mark of effects... For an execution the amount of damage: bludgeoning ( i.e vampiric spell! May make two extra attack with it suffer a penalty of -2 attack... Of physical, bypassing any damage reduction ( see Overcoming DR ) weapon by 1d6 against Orcs and goblins and... 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Opponents to land a solid, damaging blow on you ( i.e 17 save reduces this to for. Damage dealt by this dagger suffer a -3 penalty to the defender 's armor type on.! Likely to have a touch spell on its target add your Strength bonus to Stealth skill check, cultists. You to add on a successful hit class — anything have damage.. For axes religious and philosophical leanings CMD when defending against sunder attempts against the weapon Actions in combat Source Pathfinder... This unholy heavy mace grants its wielder a +6 enhancement bonus to,... Sai grants its wielder the ability to cast summon monster VIII spell twice per day bludgeoning! Add the creature 's full base attack bonus, plus any modifiers appropriate to opponent! And has critical hit with this weapon is a Feat in Pathfinder: Kingmaker will on... Two-Handed melee or ranged weapon warhammer holds three small fire elementals that can affect the shape of 3.5. 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